Författare
3D Tudor (Neil Ian Bettison)
3D Tudor (Neil Ian Bettison) är en uppskattad författare inom Data och IT med totalt 2 böcker tillgängliga på Bokkollen, utgivna hos Packt Publishing Limited.
Bland verken finns Blender for Beginners Part 2, som toppar listan över 3D Tudor (Neil Ian Bettison)s populäraste böcker. Verken spänner över data & it och tilltalar läsare som uppskattar genren.
Letar du efter något nytt att läsa? Prova Blender for Beginners Part 1 – ett annat uppskattat verk av 3D Tudor (Neil Ian Bettison).
På Bokkollen gör vi det enkelt att navigera i 3D Tudor (Neil Ian Bettison)s författarskap. Vår databas uppdateras ständigt med nya släpp och format, så oavsett om du söker efter en lättläst pocket för semestern, en lyxig inbunden presentutgåva eller en digital ljudbok för pendlingen, har vi rätt utgåva för dig.
Jämför snabbt och smidigt priser på alla böcker av 3D Tudor (Neil Ian Bettison) hos Sveriges ledande bokhandlare – som Adlibris, Bokus och Akademibokhandeln – och hitta alltid det bästa erbjudandet utan att betala för mycket.
Blender for Beginners Part 2
Advance your Blender animation skills with lighting and compositing techniques to turn static scenes into finished, high-quality 3D renders ready for your portfolio Please note: The Kindle version is available under the Part 1 listing, and it combines both Parts 1 and 2 of the book Key Features Level up from static assets to polished shots with clean animation, simple rigs, inverse kinematics (IK), and timing controls Explore beginner-friendly Geometry Nodes through mini-projects covering scattering, instancing, and simple generators Please note: The Kindle version is available under the Part 1 listing, and it combines both Parts 1 and 2 of the book Book DescriptionBlender for Beginners Part 2 builds on the solid foundation from Part 1, guiding you from modeling to motion, animation systems, and fully realized rendered scenes. You’ll start with animation essentials: placing keyframes, easing motion, and nudging the curves for smooth movement. Then, you’ll learn to rig with constraints and discover how inverse kinematics (IK) makes posing more natural than fiddly. Through fun, practical mini-projects, you’ll explore beginner-friendly Geometry Nodes and finish with quick speed checks, so your node setups stay responsive on normal hardware. In the final chapters, you’ll bring everything together for presentation, lighting for readability, balancing exposure and shadows, and knowing when to pick EEVEE or Cycles to get the look you want. You’ll build reusable, AOV-driven compositing stacks that add polish with precision, use vertex painting and quick texture touch-ups to add believable variation, and apply no-nonsense optimization tips and tricks with instancing, LODs, Simplify, and sensible render settings. By the end of this Blender book, you’ll have a complete, repeatable pipeline from first keyframe to final composite, along with professional habits to keep projects organized, efficient, and client-friendly. *Email sign-up and proof of purchase requiredWhat you will learn Animate with keys, interpolation, graph edits, constraints, and simple IK rigs Add flexible deformation and variation using shape keys and drivers Build simple Geometry Nodes: scattering, instancing, and simple generators with basic profiling Add surface variation with vertex colors and light texture paint sessions Manage contrast, shadows, and render engine trade-offs for cinematic lighting Render with EEVEE and Cycles using sensible quality and performance controls Wrap up projects professionally with tidy assets, naming conventions, and predictable outputs Who this book is forIf you love games and want hands-on experience in 3D modeling, animation, and scene finishing for props, assets, and full environments, this book is for you. It’s ideal for character artists, animators, environment artists, and game or motion-graphics designers who are ready to move beyond modeling into animation, lighting, and rendering. No prior Blender animation experience is required. However, familiarity with Part 1 or basic Blender navigation will help you progress faster. This book serves as a practical path from motion to final render, helping you build portfolio-ready projects that look professional and well-organized.
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