Data och IT

Beginning .NET Game Programming in VB .NET

av David Weller

Utgiven av APress

Format

Häftad

Sidor

440 sidor

Språk

Engelska

Utgiven

sep. 2004

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Om boken

Beginning .NET Game Programming in VB .NET presents the work of David Weller (.NET Game evangelist at Microsoft) and a group of key Microsoft insiders who decided to write the ideal introduction to game programming for VB .NET programmers. Weller has switched his previous book to VB .NET and added a bonus chapter. The book has passed all internal Microsoft tests as to programming style. This thoroughly revised and improved version (including a bonus chapter) is the ideal way to get into .NET game programming using the VB .NET language. Ur innehållet: .Nettrix: GDI+ and Collision Detection.- .Netterpillars: Artificial Intelligence and Sprites.- Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+.- Working with User Input: Twisty Cube.- River Pla.Net: Tiled Game Fields, Scrolling, and DirectAudio.- River Pla.Net II: DirectInput and Writing Text to Screen.- Magic KindergarteN.: Adventure Games, ADO.NET, and DirectShow.- Magic KindergarteN. II: Animation Techniques and Speech API.- .Netterpillars II: Multiplayer Games and DirectPlay.- Spacewar! Classic 2D Multiplayer Gaming with Managed DirectX.- D-iNfEcT: Multithreading, Nonrectangular Windows, and Access to Nonmanaged Code.- Bonus Chapter: Porting .Nettrix to Pocket PC.- Appendices: The State of PC Gaming; Motivations in Games; How Do I Make Games? Guidelines for Developing Successful Games.

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