Kultur

Game Character Modeling and Animation with 3ds Max

av Yancey Clinton

Utgiven av Taylor & Francis Ltd

Format

Häftad

Sidor

360 sidor

Språk

Engelska

Utgiven

aug. 2007

Jämför priser

Från 539 kr
Adlibris
Bästa pris
539 kr
Bokus
553 kr
Akademibokhandeln
679 kr

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Om boken

This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling, including techniques specifically for both the body and head. 2. Unwrapping a model, which is one of the most misunderstood processes. 3. An overview of creating textures for your Unwrapped chararacter using Photoshop. 4. Rigging or Skinning a Character, using the industry standard Character Studio 4. 5. 'How to make your character move' with an overview of game animation and deeper into Character Studio. But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.

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