Data och IT
Introduction to 3D Game Programming with DirectX 11
av Frank Luna
Utgiven av Mercury Learning & Information
Format
Häftad
Sidor
600 sidor
Språk
Engelska
Utgiven
mars 2012
Jämför priser
Från 487 kr487 kr
532 kr
649 kr
Priserna uppdateras löpande från säkra och trygga butiker.
Om boken
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures.eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.
Fler böcker av Frank Luna
Se allaLiknande böcker
Alla i Data och ITBästa pris487 kr
Gå till butik