Data och IT

Introduction to 3D Game Programming with DirectX 11

av Frank Luna

Utgiven av Mercury Learning & Information

Format

Häftad

Sidor

600 sidor

Språk

Engelska

Utgiven

mars 2012

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Från 487 kr
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487 kr
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532 kr
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649 kr

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Om boken

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures.eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.

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