Data och IT

Learn Blender Simulations the Right Way

av Stephen Pearson

Utgiven av Packt Publishing Limited

Format

Häftad

Sidor

414 sidor

Språk

Engelska

Utgiven

apr. 2025

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Från 600 kr
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600 kr
Adlibris
618 kr
Akademibokhandeln
779 kr

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Om boken

Founder of BlenderMadeEasy, Stephen Pearson, will take your Blender skills to the next level by helping you create realistic simulations like fire, water, and explosions in this beginner-friendly illustrated guide Key Features Gain in-depth knowledge of each physics-based simulation that Blender has to offer Construct advanced fire, smoke, and liquid animations using Blender’s built-in Mantaflow system Create nine different realistic animations with step-by-step guides using every simulation in Blender Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionReady to unleash the power of visual effects? From explosive movie scenes to mind-bending game animations, this second edition pushes Blender 4.0+ beyond what you thought possible. Featuring a brand-new chapter on combining multiple simulations for a burning effect and updated guidance on rendering with EEVEE, this book takes your Blender expertise to new heights. While Blender excels in 3D modeling and animation, this guide focuses specifically on VFX, helping you master realistic simulations using EEVEE and Cycles. You'll explore five physics-based simulations—Fluid, Rigid Body, Soft Body, Cloth, and Dynamic Paint—learning essential settings, troubleshooting techniques, and practical workflows. Through nine hands-on projects, including fire, waterfalls, and explosions, you’ll develop the skills to create stunning digital effects. Written by a VFX specialist who has taught thousands through best-selling courses, this book will help you build an impressive portfolio of professional-quality VFX projects in Blender and bring your creative visions to life!What you will learn Create a realistic campfire simulation with sparks and motion blur Simulate a chaotic explosion using smoke, fire, and particle effects Implement Fluid simulation for a waterfall with waves and foam Use the Soft Body system to simulate a sphere moving through obstacles Apply Cloth physics to animate a waving flag attached to a pole with ropes Master the Rigid Body system to create a Rube Goldberg machine-like animation Animate painting effects and raindrops using Dynamic Paint Combine multiple simulation effects to create a burning effect animation Who this book is forThis book is for VFX artists, 3D artists, game designers, and Blender artists who want to improve their skill set and learn all about the wonderful world of computer-generated physics simulations. Having a good grasp of the Blender interface is necessary to get started.

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