Format

Häftad

Sidor

300 sidor

Språk

Engelska

Utgiven

dec. 2017

Jämför priser

Från 666 kr
Adlibris
Bästa pris
666 kr
Bokus
674 kr
Akademibokhandeln
1 069 kr

Priserna uppdateras löpande från säkra och trygga butiker.

Om boken

This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government's refusal (until recently) to allow an R18 rating for digital games, Blizzard's policy in regards to intellectual property, Electronic Arts' corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.

Fler böcker av Steven Conway

Boktips inom Samhälle och politik

Bästa pris666 kr
Gå till butik