Data och IT

Procedural Content Generation in Games

av Noor Shaker

Utgiven av Springer International Publishing AG

Format

Inbunden

Sidor

237 sidor

Språk

Engelska

Utgiven

okt. 2016

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Från 352 kr
Adlibris
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352 kr
Bokus
462 kr
Akademibokhandeln
629 kr

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Om boken

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

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